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Governor's Stem Academy
Toinette Outland, Governor's STEM Academy Program Administrator
Students may select careers strands in:
- Engineering & Electronics
- Modeling/Simulation (Computer Science)
- Architectural/Engineering Design
- Computer Systems Technology (Networking)
Distinctive Features-
Highlights of the Academy: As a result of participating in the Governor's STEM Academy in the pathways of Design and Pre-Construction, Engineering and Technology, Programming and Software Development, Web and Digital Communications, Network Systems, and Information Support Services, students will:
- Gain a deeper understanding of tech skills and knowledge incorporated in their fields of study.
- Benefit from specialized, project-based courses which develop critical-thinking, problem-solving, and decision- making skills, preparing them for the 21st century world;
- Acquire greater communication skills;
- Develop workplace readiness skills;
- Receive opportunities to earn industry certifications preparing them to be more competitive in the work force and when applying to advanced training schools or postsecondary institutions;
- Obtain meaningful, real-life, hands-on experiences in their career pathway; and
- Profit from opportunities for internships, mentorships, job shadowing, and cooperative education, which provide students with advantages when entering postsecondary education and/or the workplace.
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University Magnet
Gwendolyn Sifen, Magnet Program Administrator
• What is the University Magnet Program?
Students may major in:
- Arts & Humanities
- Behavioral & Social Sciences
- Business/Marketing
- Math & Computer Science
- Natural Sciences
- Visual Arts
Distinctive Features
- Advanced Placement courses offered in each major
- Students must acquire an Advanced Studies Diploma and have a 2.5 grade point average to receive a magnet seal on their diploma
- Students must complete at least 6 honors and/or Advanced Placement classes upon graduation with a minimum of one honors and/or AP class completed each year
- Students complete a science fair project each year
- Visual arts: painting, drawing, printmaking, clay, sculpture, photography
- Community service and internship requirements
- Students participate in professional (business) etiquette to fulfill seminar requirements
- Partnerships with business, higher education, professional, and other groups
- Parental involvement required
- Students must participate in at least two clubs/activities per year
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